DIGITAL ADVENTURES: TRANSFORMING COLOMBIAN EDUCATION WITH GAMIFICATION AND AUGMENTED REALITY
Keywords:
gamification, augmented reality, meaningful learning, active learning, pedagogical strategyAbstract
In Colombia, improving the quality of education is a priority, but learning gaps persist. Gamification and augmented reality (AR) offer new forms of motivation and interaction, although their integration faces challenges such as the digital divide, a lack of teacher training, and resistance to change. This study aimed to explore the impact of gamification and AR on Colombian secondary school students, evaluating the benefits and challenges of their implementation in the classroom. A comparative study with experimental and control groups was conducted in several educational institutions, using technological devices and AR applications. The methods included direct observation, detailed records, and standardized tests to measure academic performance and soft skills such as teamwork and creativity. The results showed that the experimental group improved significantly in mathematics and science, demonstrated greater motivation and participation, and developed better soft skills. Teachers reported positive experiences, although they faced initial difficulties in adapting. Key barriers were identified: the digital divide, a lack of ongoing teacher training, limited resources, and resistance to change.
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